EFFECT 1 - THE FOG
Fog is a character in the story. It is the Holy Company. These three types are not initially aware of their power or sensitive. At first, all stood on the ground, creating the atmosphere and the distances obscure. Is later, with the intent look Ramón. Finally a collection of human forms - the minds of all people of the Holy League captured.
1. Fund Mist 2 environment. Character Animation fog 3. Fog forms of Human Spirit (father Company - Saint Company)
These styles should be designed fog as still images (paintings Photoshop) made with plates of scenes where the fog will apply. These will be the artistic director for fog effects. The company Santos figures should be modeled on the basis of a practical number. Photo Reference (lighting, movement, rotation) of this figure will be the best guide for the desired geometry with CGI. The dynamic nature of mist can be difficult to see the animation preset, but it will be useful to determine the flow and speed.
Much of the fog and the background environment can be created by using layers of paint distort (warp, twist, pinch, etc.) that apply to the treatment of a multi-level program composition. This technique should be sufficient to cause more than a majority of the mist throughout the film.
The next layer of fog can be animated efficiently and put them in specific shapes and positions CGI simulation using a particle system. This will behave in very specific character creeping fog in pursuit of Ramon. This CGI fog should be used only when necessary for that specific behavior, it must be very expensive? for the design, management and treatment, especially when it comes to change. 2D fog should be much more flexible and have less time to adapt and change.
The next layer is the fog Saint Company. The animation is pretty minimal for these spiritual characters. They float gently and do not interact with solid characters. What is important is the visual signature -Visual Effects bulk density, is how they are related to the mass of mist and fog wisps be as trails.Visual Effects Also going to need an internal agitation as a self-wind that reflects their status tortured andVisual Effects imprisoned. Fernando described the look as similar to the windy place in The Lord of the Rings, when Frodo sees ghosts while wearing the ring.Visual Effects
The best way to take intoStop-Motion account to achieve the right look will be the creation of a series of layers, and to develop the composite expression. While the test is the only wayVisual Effects to determine exactly whatVisual EffectsVisual Effects these layers will eventually be a preliminary list might include:
1. Fog 2D painted with distortion
Two. CGI fog.
Three. Varying degrees of density spirits themselves thick solid foundation through several stages of very light turbulence reaching light in a solidStop-Motion volume based personality disorder.
April.Visual Effects TheVisual Effects mass of the character itself is like a fog.
May Trace element geometryVisual Effects generated character.
June Fog matte passes flowing gracefully used to connect the minds of the masses of fog.
Enough variation in these factors should allow a very nice composite Achieve. Internal turbulence is likely to work well as an effect of theVisual Effects compoundVisual Effects appliedVisual Effects to one orVisual Effects two of these layers - probably the solid itself (No. 4 above) -Stop-Motion probably the least important in terms of mass fog.
The last layer of fog all the scenes must be practical.Visual Effects Wisps of fog isolated on a very dynamic character must be taken by the visual effects team.Visual Effects The assembly must be completely black and black supporters and fans shall be used to create reactions and dynamic movements.Visual Effects It is important to avoid hard edges in accessories and all vaccines should be large enough so that nothing touches the edge of the frame.Stop-Motion These elements are essential to creating a great fog effect.Stop-Motion They will be used sparingly in the final composite,Stop-Motion but its value will be immense.Visual Effects These items really sell the effect of adding the natural behavior of compounds fog often look good,Visual Effects but not quite done otherwise.Stop-Motion The added benefit will be saved schedule and work hours also need to use to get the mist generated an acceptable level of quality.Visual Effects
EFFECT 2 - candle flame
There are many candles in O Apostolo.Visual Effects Because of their large numbers,Visual Effects the economic process will be essential to maintain the scope of this task under control. There will be two major obstacles to achieving good results with candles:
The first challenge is to get the good behavior of the flames.Visual Effects Candle flame sensitive to small amounts of turbulence in their environment.Stop-Motion So when someone passes,Stop-Motion or when you open a door or a gust of wind coming through a window,Visual Effects the flame usually responds with a time of upheaval.Visual Effects Practical elements are fine,Stop-Motion but it can be a bit of a challenge when many candles publish in a coup -Visual Effects they should all move synchronously,Visual Effects but with minor variations.Visual Effects If all move together exactly the effect will be difficult.Stop-Motion If there is too much variety the effect will not be convincing. Good results can be obtained using a library of similar items and make copies of the same vocation for 1 or 2 framesVisual Effects. Of
number of candles on O Apostolo, a collection of five or six of each type of desired movement of the flame must be sufficient.Stop-Motion These libraries can be generated using techniques of live action and CGI views. Prefer the practical elements of the live action. Their behavior is likely to be more credible and satisfactory,Visual Effects which contains many unexpected changes will be difficult and time consuming to create a CGI simulation.Visual Effects
The second challenge with these effects is the investment in the space Z. In general, the maximum horizontal alignment in a 3D setting torque (assuming 2K) is between 20 and 30 pixels. Therefore,Stop-Motion any discrete position defined by Z horizontal extent which can be very small and very accurate.Stop-Motion A 3D shooting moderately deep 8 pixels for example,Stop-Motion a displacement of 1 pixel of an object moves over 10% forward or backward.Stop-Motion For this reason,Stop-Motion the sub-pixel position is often necessary to marry precisely an element consisting of a plate in place at exactly the right place Z.Stop-Motion This situation is further complicated by the fact that the minute gradations Z location is not obvious unless the compound is seen projected on a large screen,Stop-Motion full color and high resolution.Stop-Motion This is likely to be a major challenge in progress, as there are many sequences with many candles in each O Apostolo.
EFFECT 3 - STEAM
There is a series of shots of people eating in the film. Steam practice or simulated live action can be vey effective in the context of stop-motion. This effect is very simple and can be accomplished in the compound with elements of live action monkey. CGI technology can be quite easy, if a new treatment acceptable provided: speed, turbulence, density, etc.,Stop-Motion can be found.Stop-Motion CGI may be less desirable appearance is difficult to achieve,Stop-Motion or if the representation becomes cumbersome. Live Action requires the creation of a bank of elements - creating an effect of scenario, and shooting, but the results are perfect for the intended application.Stop-Motion A third possibility is the use of effects elements. An Internet search resources can most likely values of acceptable performance, a collection of elements.
These composite elements easily. Do or is black, will produce the desired appearance with a mixture (maximum additive screen) and transparency setting. Action items necessary living contrast adjustment (levels - Black Crush) to compose itself.Stop-Motion Very soft mask the inverse of the source of water vapor (eg, a mound of food on a plate) is connected with its intended source effect.
All of these compounds should be carefully considered and often adjusted (on a large color screen and high-resolution) throughout the process to ensure the accuracy of pleasant and professional results.
EFFECT 4 - COINS
The challenge coins will be in the composites. 1. Their shiny surfaces should reflect the characters. This can be an easy task,Motion-stop but the correct stereoscopic composite placement will be very difficult.Stop-Motion I suggest using the chroma-key as replacement cards generate stereoscopic CGI and password correct reflection (relative to the surfaces of the coin). A shadow probably be a little difficult, but also save having to composite it.Motion-stop Two.Motion-stop To do this, and to marry the elements may require 3D broken plates.Stop-Motion Coup dimensional reference (hubs and networks) help.Motion-stop CGI also have to receive all the data from the camera.Motion-stop This may be an exaggeration, since the designs for this sequence suggest a loose treatment and forgiveness dimensionality,Motion-stop but must remain close enough to the Party of the compound lens and roundness to rotate clockwise, and shadows and compelling reflections are essential.
EFFECT 5 - SMOKE
There is one picture of a mound of steam will be a cloud of smoke rising. This should be fairly simple.Motion-stop Probably good to differentiate it from the mist,Stop-Motion which makes the color is slightly different.Stop-Motion
EFFECT 6 - COMPOSITES chroma-key
There are additional concerns replacement screen stereoscopic movies these composites. Garbage mattes were added 3D ramifications as these may need to be independent in each eye. It is a good idea to keep a close eye on these Stop-Motion items as they were dismissed because fixing something on the board can save many hours after a double garbage matte.
In addition,Stop-Motion chroma key will mostly stereoscopic and sometimes shot with different lenses, frames or interocular settings funds belonging.Stop-Motion These composite plate element variations can lead to disparities in the roundness and stereo depth.Stop-Motion These can be both difficult to repair.Motion-stop Mixed with stereoscopic 3D elements also have problems with shadows and reflections.Stop-Motion The precise placement of shadows and reflections can be difficult.
For these reasons,Stop-Motion all chroma-key should be as simple as possible.Stop-Motion FG and BG elements must be taken with the same settings when possible and complex .Stop-Motion compounds that need shadows or reflections should be avoided whenever possible.
EFFECT 7 - RIG AND WITHDRAWAL OF WIRE
Rig removal and son can be a 3D stereoscopic simple and straightforward process. There will be some challenges.Stop-Motion The unit may require the presence of broken Z axis separately for each eye.Motion-stop Painting and leisure shade can be difficult to match each eye -Motion-stop stereo disparities paint are bad and should be avoided.Stop-MotionThese often only become apparent on a large projection screen.Stop-Motion With stop-motion, often clean dishes do not match what the compounds are more difficult to fake broken.Stop-Motion Again be very sensitive and should be avoided stereo disparities by projecting a carefully controlled.
OTHER - SHIFT SET
September changes often occur in stop-motion. The smallest changes can often be fixed, all the transformations of scale and size changes measuring deformation of the mesh distortion corner pin. These patches can usually be applied to each eye exactly the same with perfect results. The biggest changes may require Frankenstein? cut and paste techniques using some of the parts before or after the seizure, and clean dishes.Stop-Motion These types can often require individual attention to each eye of the stereo pair.Motion-stop Fixing game-changing can be very tedious and frustrating, and it can take several hours / days per shot. I would thoroughly change of control established in an attempt to address one point that needs to be fixed,Stop-Motion how long the arrangements are,Stop-Motion and what percentage of shots contains changes that must be repaired.Motion-stop This will give you a good idea of VFX (in time) the amount of working hours will be needed to repair complete game changer for the film.
OTHER - LIGHT POPS
Lighting often appears to occur in stop-motion.Stop-Motion They are usually not a problem in stereoscopic 3D than they are in 2D unless unfortunate enough to happen in one eye of a stereo pair. The technique of fixing these anomalies is the same in both cases. Beautiful contrast control type expand / compress / gamma (eg, levels of Photoshop) can bring errant cadres close enough to the rest of the sequence to the epidemic becomes invisible,Stop-Motion even if not completely removed. Correction tone frame and flipping between front and rear tables allow what is fixed by the eye rather quickly.
Lighting affects differently each eye appears to be the highest priority and should be treated with more care.Stop-Motion The reason for this disparity is that L R-eye-eye (known as retinal rivalry) is very unpleasant for the viewerStop-Motion.Stop-Motion Experience is subliminal and causes discomfort and general dissatisfaction with people is that the experience begins to reject the film without knowing exactly why.Stop-Motion Judging by the amount of flashing lights that I've seen so far,Stop-Motion I would say that maybe are a number of deficiencies. Pay close attention to this because a movie with a lot of rivalry full frame while pushing many viewers.
OTHER - COLOR RIVALLRY
color rivalry occurs when light changes cause unexpected two eyes to areas where the color values do not match.Stop-Motion It is more likely in large action scenes or camera movement. This occurs when light bounces off a reflective surface in the lens.Stop-Motion It will happen in one eye if the cursor camera I / O moves enough to the lens on the direct path of the reflection question.Stop-Motion The result is that the reflecting surface is much hotter and higher contrast in the corresponding eye.Stop-Motion It is virtually impossible to avoid.Stop-Motion Shots with extreme movement,Stop-Motion especially when the characters move very close to the lens should be carefully considered during the blockade.Stop-Motion If that fails, there are several techniques for repair. Reclaim should not be discarded because some of these problems may take several days to repair.
Corrections:
1. In shots that are less round and deep images in each eye will be substantially similar. Rotoing by the corresponding areas in the right eye,Stop-Motion these areas can be made directly on the poorest areas in the second eye, often with little distortion necessary. This probably has to do it slowly, because (for example) will have everything a facial in a few different positions and perspectives of each is a little different.Stop-Motion Evil eye geometry can be used as an accurate guide to get this right.
Two. Color correction applied to articulated broken in good eye. Since the problem is the brightness and contrast as a function of the eye is defined. This may be desirable for aesthetic reasons, but to do otherwise is almost impossible in the more subtle cases.
Three. In the most extreme cases, the corresponding characteristics in the right eye will be deformed, piece by piece, to match the corresponding features in the evil eye. This requires a lot of very complex articulated broken. It is a laborious process that requires a high level of skill and patience. Perfect results can be achieved, but it often takes much longer than would be necessary to pull back the offending shot.
Color rivalries are difficult to detect to the untrained eye, and often become apparent that a large projection screen. They are very important to find and remove for the same reasons mentioned in lighting subliminal psychological pops.
Fog is a character in the story. It is the Holy Company. These three types are not initially aware of their power or sensitive. At first, all stood on the ground, creating the atmosphere and the distances obscure. Is later, with the intent look Ramón. Finally a collection of human forms - the minds of all people of the Holy League captured.
1. Fund Mist 2 environment. Character Animation fog 3. Fog forms of Human Spirit (father Company - Saint Company)
These styles should be designed fog as still images (paintings Photoshop) made with plates of scenes where the fog will apply. These will be the artistic director for fog effects. The company Santos figures should be modeled on the basis of a practical number. Photo Reference (lighting, movement, rotation) of this figure will be the best guide for the desired geometry with CGI. The dynamic nature of mist can be difficult to see the animation preset, but it will be useful to determine the flow and speed.
Much of the fog and the background environment can be created by using layers of paint distort (warp, twist, pinch, etc.) that apply to the treatment of a multi-level program composition. This technique should be sufficient to cause more than a majority of the mist throughout the film.
The next layer of fog can be animated efficiently and put them in specific shapes and positions CGI simulation using a particle system. This will behave in very specific character creeping fog in pursuit of Ramon. This CGI fog should be used only when necessary for that specific behavior, it must be very expensive? for the design, management and treatment, especially when it comes to change. 2D fog should be much more flexible and have less time to adapt and change.
The next layer is the fog Saint Company. The animation is pretty minimal for these spiritual characters. They float gently and do not interact with solid characters. What is important is the visual signature -Visual Effects bulk density, is how they are related to the mass of mist and fog wisps be as trails.Visual Effects Also going to need an internal agitation as a self-wind that reflects their status tortured andVisual Effects imprisoned. Fernando described the look as similar to the windy place in The Lord of the Rings, when Frodo sees ghosts while wearing the ring.Visual Effects
The best way to take intoStop-Motion account to achieve the right look will be the creation of a series of layers, and to develop the composite expression. While the test is the only wayVisual Effects to determine exactly whatVisual EffectsVisual Effects these layers will eventually be a preliminary list might include:
1. Fog 2D painted with distortion
Two. CGI fog.
Three. Varying degrees of density spirits themselves thick solid foundation through several stages of very light turbulence reaching light in a solidStop-Motion volume based personality disorder.
April.Visual Effects TheVisual Effects mass of the character itself is like a fog.
May Trace element geometryVisual Effects generated character.
June Fog matte passes flowing gracefully used to connect the minds of the masses of fog.
Enough variation in these factors should allow a very nice composite Achieve. Internal turbulence is likely to work well as an effect of theVisual Effects compoundVisual Effects appliedVisual Effects to one orVisual Effects two of these layers - probably the solid itself (No. 4 above) -Stop-Motion probably the least important in terms of mass fog.
The last layer of fog all the scenes must be practical.Visual Effects Wisps of fog isolated on a very dynamic character must be taken by the visual effects team.Visual Effects The assembly must be completely black and black supporters and fans shall be used to create reactions and dynamic movements.Visual Effects It is important to avoid hard edges in accessories and all vaccines should be large enough so that nothing touches the edge of the frame.Stop-Motion These elements are essential to creating a great fog effect.Stop-Motion They will be used sparingly in the final composite,Stop-Motion but its value will be immense.Visual Effects These items really sell the effect of adding the natural behavior of compounds fog often look good,Visual Effects but not quite done otherwise.Stop-Motion The added benefit will be saved schedule and work hours also need to use to get the mist generated an acceptable level of quality.Visual Effects
EFFECT 2 - candle flame
There are many candles in O Apostolo.Visual Effects Because of their large numbers,Visual Effects the economic process will be essential to maintain the scope of this task under control. There will be two major obstacles to achieving good results with candles:
The first challenge is to get the good behavior of the flames.Visual Effects Candle flame sensitive to small amounts of turbulence in their environment.Stop-Motion So when someone passes,Stop-Motion or when you open a door or a gust of wind coming through a window,Visual Effects the flame usually responds with a time of upheaval.Visual Effects Practical elements are fine,Stop-Motion but it can be a bit of a challenge when many candles publish in a coup -Visual Effects they should all move synchronously,Visual Effects but with minor variations.Visual Effects If all move together exactly the effect will be difficult.Stop-Motion If there is too much variety the effect will not be convincing. Good results can be obtained using a library of similar items and make copies of the same vocation for 1 or 2 framesVisual Effects. Of
number of candles on O Apostolo, a collection of five or six of each type of desired movement of the flame must be sufficient.Stop-Motion These libraries can be generated using techniques of live action and CGI views. Prefer the practical elements of the live action. Their behavior is likely to be more credible and satisfactory,Visual Effects which contains many unexpected changes will be difficult and time consuming to create a CGI simulation.Visual Effects
The second challenge with these effects is the investment in the space Z. In general, the maximum horizontal alignment in a 3D setting torque (assuming 2K) is between 20 and 30 pixels. Therefore,Stop-Motion any discrete position defined by Z horizontal extent which can be very small and very accurate.Stop-Motion A 3D shooting moderately deep 8 pixels for example,Stop-Motion a displacement of 1 pixel of an object moves over 10% forward or backward.Stop-Motion For this reason,Stop-Motion the sub-pixel position is often necessary to marry precisely an element consisting of a plate in place at exactly the right place Z.Stop-Motion This situation is further complicated by the fact that the minute gradations Z location is not obvious unless the compound is seen projected on a large screen,Stop-Motion full color and high resolution.Stop-Motion This is likely to be a major challenge in progress, as there are many sequences with many candles in each O Apostolo.
EFFECT 3 - STEAM
There is a series of shots of people eating in the film. Steam practice or simulated live action can be vey effective in the context of stop-motion. This effect is very simple and can be accomplished in the compound with elements of live action monkey. CGI technology can be quite easy, if a new treatment acceptable provided: speed, turbulence, density, etc.,Stop-Motion can be found.Stop-Motion CGI may be less desirable appearance is difficult to achieve,Stop-Motion or if the representation becomes cumbersome. Live Action requires the creation of a bank of elements - creating an effect of scenario, and shooting, but the results are perfect for the intended application.Stop-Motion A third possibility is the use of effects elements. An Internet search resources can most likely values of acceptable performance, a collection of elements.
These composite elements easily. Do or is black, will produce the desired appearance with a mixture (maximum additive screen) and transparency setting. Action items necessary living contrast adjustment (levels - Black Crush) to compose itself.Stop-Motion Very soft mask the inverse of the source of water vapor (eg, a mound of food on a plate) is connected with its intended source effect.
All of these compounds should be carefully considered and often adjusted (on a large color screen and high-resolution) throughout the process to ensure the accuracy of pleasant and professional results.
EFFECT 4 - COINS
The challenge coins will be in the composites. 1. Their shiny surfaces should reflect the characters. This can be an easy task,Motion-stop but the correct stereoscopic composite placement will be very difficult.Stop-Motion I suggest using the chroma-key as replacement cards generate stereoscopic CGI and password correct reflection (relative to the surfaces of the coin). A shadow probably be a little difficult, but also save having to composite it.Motion-stop Two.Motion-stop To do this, and to marry the elements may require 3D broken plates.Stop-Motion Coup dimensional reference (hubs and networks) help.Motion-stop CGI also have to receive all the data from the camera.Motion-stop This may be an exaggeration, since the designs for this sequence suggest a loose treatment and forgiveness dimensionality,Motion-stop but must remain close enough to the Party of the compound lens and roundness to rotate clockwise, and shadows and compelling reflections are essential.
EFFECT 5 - SMOKE
There is one picture of a mound of steam will be a cloud of smoke rising. This should be fairly simple.Motion-stop Probably good to differentiate it from the mist,Stop-Motion which makes the color is slightly different.Stop-Motion
EFFECT 6 - COMPOSITES chroma-key
There are additional concerns replacement screen stereoscopic movies these composites. Garbage mattes were added 3D ramifications as these may need to be independent in each eye. It is a good idea to keep a close eye on these Stop-Motion items as they were dismissed because fixing something on the board can save many hours after a double garbage matte.
In addition,Stop-Motion chroma key will mostly stereoscopic and sometimes shot with different lenses, frames or interocular settings funds belonging.Stop-Motion These composite plate element variations can lead to disparities in the roundness and stereo depth.Stop-Motion These can be both difficult to repair.Motion-stop Mixed with stereoscopic 3D elements also have problems with shadows and reflections.Stop-Motion The precise placement of shadows and reflections can be difficult.
For these reasons,Stop-Motion all chroma-key should be as simple as possible.Stop-Motion FG and BG elements must be taken with the same settings when possible and complex .Stop-Motion compounds that need shadows or reflections should be avoided whenever possible.
EFFECT 7 - RIG AND WITHDRAWAL OF WIRE
Rig removal and son can be a 3D stereoscopic simple and straightforward process. There will be some challenges.Stop-Motion The unit may require the presence of broken Z axis separately for each eye.Motion-stop Painting and leisure shade can be difficult to match each eye -Motion-stop stereo disparities paint are bad and should be avoided.Stop-MotionThese often only become apparent on a large projection screen.Stop-Motion With stop-motion, often clean dishes do not match what the compounds are more difficult to fake broken.Stop-Motion Again be very sensitive and should be avoided stereo disparities by projecting a carefully controlled.
OTHER - SHIFT SET
September changes often occur in stop-motion. The smallest changes can often be fixed, all the transformations of scale and size changes measuring deformation of the mesh distortion corner pin. These patches can usually be applied to each eye exactly the same with perfect results. The biggest changes may require Frankenstein? cut and paste techniques using some of the parts before or after the seizure, and clean dishes.Stop-Motion These types can often require individual attention to each eye of the stereo pair.Motion-stop Fixing game-changing can be very tedious and frustrating, and it can take several hours / days per shot. I would thoroughly change of control established in an attempt to address one point that needs to be fixed,Stop-Motion how long the arrangements are,Stop-Motion and what percentage of shots contains changes that must be repaired.Motion-stop This will give you a good idea of VFX (in time) the amount of working hours will be needed to repair complete game changer for the film.
OTHER - LIGHT POPS
Lighting often appears to occur in stop-motion.Stop-Motion They are usually not a problem in stereoscopic 3D than they are in 2D unless unfortunate enough to happen in one eye of a stereo pair. The technique of fixing these anomalies is the same in both cases. Beautiful contrast control type expand / compress / gamma (eg, levels of Photoshop) can bring errant cadres close enough to the rest of the sequence to the epidemic becomes invisible,Stop-Motion even if not completely removed. Correction tone frame and flipping between front and rear tables allow what is fixed by the eye rather quickly.
Lighting affects differently each eye appears to be the highest priority and should be treated with more care.Stop-Motion The reason for this disparity is that L R-eye-eye (known as retinal rivalry) is very unpleasant for the viewerStop-Motion.Stop-Motion Experience is subliminal and causes discomfort and general dissatisfaction with people is that the experience begins to reject the film without knowing exactly why.Stop-Motion Judging by the amount of flashing lights that I've seen so far,Stop-Motion I would say that maybe are a number of deficiencies. Pay close attention to this because a movie with a lot of rivalry full frame while pushing many viewers.
OTHER - COLOR RIVALLRY
color rivalry occurs when light changes cause unexpected two eyes to areas where the color values do not match.Stop-Motion It is more likely in large action scenes or camera movement. This occurs when light bounces off a reflective surface in the lens.Stop-Motion It will happen in one eye if the cursor camera I / O moves enough to the lens on the direct path of the reflection question.Stop-Motion The result is that the reflecting surface is much hotter and higher contrast in the corresponding eye.Stop-Motion It is virtually impossible to avoid.Stop-Motion Shots with extreme movement,Stop-Motion especially when the characters move very close to the lens should be carefully considered during the blockade.Stop-Motion If that fails, there are several techniques for repair. Reclaim should not be discarded because some of these problems may take several days to repair.
Corrections:
1. In shots that are less round and deep images in each eye will be substantially similar. Rotoing by the corresponding areas in the right eye,Stop-Motion these areas can be made directly on the poorest areas in the second eye, often with little distortion necessary. This probably has to do it slowly, because (for example) will have everything a facial in a few different positions and perspectives of each is a little different.Stop-Motion Evil eye geometry can be used as an accurate guide to get this right.
Two. Color correction applied to articulated broken in good eye. Since the problem is the brightness and contrast as a function of the eye is defined. This may be desirable for aesthetic reasons, but to do otherwise is almost impossible in the more subtle cases.
Three. In the most extreme cases, the corresponding characteristics in the right eye will be deformed, piece by piece, to match the corresponding features in the evil eye. This requires a lot of very complex articulated broken. It is a laborious process that requires a high level of skill and patience. Perfect results can be achieved, but it often takes much longer than would be necessary to pull back the offending shot.
Color rivalries are difficult to detect to the untrained eye, and often become apparent that a large projection screen. They are very important to find and remove for the same reasons mentioned in lighting subliminal psychological pops.
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